So when the area that you generate most of your revenue from does not appeal to your new customer what do you do? You connect with them and find what does. While most of your budget is for player retention and development, you must divert a portion to cultivation. This will enable you to achieve a standard 3% growth in market share annually.
The past 4 years of attending social media and I gaming conferences has given me insight on how this can be done. I'll share more over the next week.
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